Etikett: English

Unreal Engine tutorials on YouTube

We have started to produce a series of tutorials on YouTube, all pertaining to our workflows associated with Unreal Engine.

The playlist may be accessed via this link.

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Tutorial – How to flatten a point cloud in Rhino with Grasshopper

This very short tutorial briefly covers how to flatten a point cloud in Rhino with Grasshopper.

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Tutorial – How to decimate a point cloud in CloudCompare and import it with Grasshopper

This very short tutorial briefly covers how to decimate a point cloud in CloudCompare and import it to Rhino with Grasshopper.

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Tutorial – How to recreate camera location and rotation data from Metashape in Grasshopper

This very short tutorial briefly covers how to recreate the locations and rotations of cameras from Metashape in Grasshopper.

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Tutorial – How to use OpenEXR (.exr) material textures in Unreal Engine 4.25

This tutorial has the primary purpose to introduce customers of aifosDesign material textures how to use them in Unreal Engine, but the suggested workflow should apply to any texture set stored in linear (gamma=1.0) OpenEXR format (.exr). The example materials used are Textures – Lawn Grass 2 and Textures – Gravel and Sand.

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”Botanical Probing” (Contest Entry, 2020)

A UFO is collecting a specimen of a Tellurian tree with its tractor beam, with the tree completely ascending from the ground and its night-time dwellers awoken in shock.

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”Welcome Home, to the Perfect Storm” (Contest Concept, 2020)

Mr. and Mrs. Mole return home, only to find their chinaware in shatters – the whole condominium is shaking from a bathroom renovation upstairs.

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”Robot Encounter” (Private Project, 2020)

"Robot Encounter" is a digital artwork made by Sanning Arkitekter, incorporating the interface between 2D and 3D, embodied in the encounter between fairy and robot. Looking from a country road, we were enchanted by the sparse birch grove, and the lighting which was filtered through the woods. Embraced by the equally sheer and sharp sunlight, we took a photograph of the surroundings, as well as captured an HDRI of the same. Our ambition was then to create a still shot from an occluded narrative, atmospheric and beautiful.

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Atelier Aurélie (Private Project, 2020)

Atelier Aurélie is a small atelier envisioned as our dream workplace for painterly endeavours, although the project is presented here as a sculptor's atelier. Designed by Sanning Arkitekter, modeled in Blender, textured with Substance Painter and Megascans, and rendered in Unreal Engine 4.

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”History Flight” – Alpha Build [Windows/macOS] (Private Project, 2020)

"History Flight" is a history quiz game for Windows and macOS where you control the sideways movement of an aeroplane, and navigate it – guided by your knowledge of historical facts – safely down the road of history. Each question has four answers, and it is only by maneuvering through the correct one which continues the pilot's journey. Developed by Sanning Arkitekter in Unreal Engine 4 with the aim of expanding the understanding of the game engine, beyond architectural visualization, it is in essence a very simple game. But rather than only allowing it to teach and entertain the two of us, we hereby publish the alpha build as a free download (see link below), since we believe there might be more history buffs out there, willing to test their knowledge and potentially expanding it by doing so. With only 134 questions included, the alpha build is lacking content, but the existing questions do stretch from A.D. 68 to 1995, and sample categories like world politics and religion, discoveries and the arts, monuments and individual fates. The difficulty level varies between the fall of the Berlin Wall and the collapse of the feudal system in medieval Japan, between the lunar landing and the first opera premier, between Nelson Mandela and the historical role model for the fictional Robinson Crusoe.

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